About This Game Open your mind and discover your power as you explore the world of Spectromancer! A turn-based online fantasy card game, co-designed by Magic: The Gathering's Richard Garfield and Alexey Stankevich, creator of Astral Tournament and Astral Masters, Spectromancer allows players to participate in a magical duel against other mages by strategically summoning creatures and casting spells. Play as one of six powerful types of wizards and take on the corrupt council of magic and its innumerable minions. Each mage uses five magical elements during a duel - Fire, Water, Air, Earth and a fifth related to the specific mage type. Using one of six mage types in the game, Clerics, Mechanicians, Necromancers, Chaosmasters, Dominators and Illusionists, players duel against the computer or against other online players live. By adding new spells and new allies to your side, players will open new strategic options to master. Spectromancer provides a varied pallet of foes and environments that force players to watch every turn of a card. Each player takes on a journey of discovery reflected in the tricks they master as a player, with the challenges increasing in multi-player, Spectromancer pits players against hundreds of challenges of amazing tactical depth. Co-designed by Richard Garfield, the creator of Magic: The Gathering A turn-based strategy game with an elegant interface and great depth Wide variety of spells and mages gives nearly endless replay value Multiple levels of difficulty to provide player of all skill levels a challenge Play as one of six different types of mages, each with unique spells and strategies Pit yourself against players from around the world in multi-player play Build your character's spells and abilities over time in the extensive campaign 1075eedd30 Title: SpectromancerGenre: StrategyDeveloper:Apus Software, Three Donkeys LLCPublisher:Three Donkeys LLCRelease Date: 15 Oct, 2008 Spectromancer Free Download [Patch] 7\/10Spectromancer is a card game, in a sense, but in other ways it isn't. Your "deck" consists of 4 random cards from each of 5 categories (20 cards total), the last of which is determined by the class you pick. The four main categories are fire, air, earth, and water, and my final category was something like "domination," as this is the class I chose to play through the campaign with.Normally, you will gain a resource in each category each turn. However, you can play certain cards to increase your resource generation. You can play one card a turn, and whenever you play a card, you spend the associated resource. So if you have 2 of each resource and cast a "fire" card that costs 2. You'll then have 0 of the fire resource and 2 of the rest. At the beginning of your next turn, you'll have 1 fire and 3 of each other resource. One of the ways in which Spectromancer isn't a typical card game is that you can cast the same "card" over and over each turn as long as you have adequate resources.As your cards are chosen randomly each duel, there is no deckbuilding to speak of. However, at different junctures in the campaign, you can choose upgrades for certain cards. If these cards show up in later duels, you'll play with an upgraded version (perhaps a creature with more health or a spell that deals additional damage). Additionally, at one point I unlocked a pet that started on the board each duel.The excitement of the game, in my view, resulted from the semi-scrappy nature of the duels. Often, you wouldn't get an ideal layout of cards. So it's important to evaluate which categories you plan to use each duel, especially since certain duels have win conditions other than simply reducing enemy health to 0. I enjoyed sometimes using mediocre cards to great effect in certain duels (as long as powerful ones were also available), especially if the card was more useful in pursuing an alternate win condition.The negatives here are that the visual and sound design of the game are very simple, and the story, which didn't really interest me, is told in pop-up boxes of text. The vast majority of the time, I listened to a playlist of music I enjoyed while playing.If you like card games, this one is worth checking out. I think it may be available on Kongregate as a flash title, so you may want to try before you buy (or play the whole thing on there, I'm not sure what that version is like as I purchased on Steam).. I wasn't observant enough to see that there was a crappy DRM that only allows you to activate the game on 5 computers. I don't think it will pose a problem for me personally, apart from having to deal with activation codes, but I hate the concept. It feels like I don't own this game fully, and if I cared enough it could affect the way I deal with upgrades of my computers.But I will probably only activate this once and wont install it ever again, as it seems quite boring. I will also make sure not to buy anything from Apus Software or Three Donkeys LLC again.. A surprisingly engaging card game. Much better mechanics than Magic that reduces the random chance but doesn't eliminate it. A small but active multiplayer community and a challenging AI is included. Expansions are recommended.. This is not a TCG (trading card game) and that's what makes it so great.There is no card collection or deck building, each game you get a random selection of 12 basic cards out of the game's pool of 48 basic cards and 4 special cards from the class of your choosing. "So what if I get completely screwed over and only get bad cards?" - That doesn't happen because a) the game is incredibly balanced, every card has its use and strength b) the selection isn't totally random, the game makes sure that you have 2 healing cards every game and that it's a fair mix of low and high cost cards ad that you always have board clear cards.So to get back on point what makes the lack of deck-building great is that you have to adapt to your cards every game. Do i try to get an advantage by being more mana-efficient than my opponent, do I try to win via board control or do I just rush my opponent? If you want to win you have to play to your decks strength. Also a big part of the game is reading your opponent and predicting what cards he has. One example: I'm ahead in board control, my opponent just played a very low impact card and he has a lot of fire mana saved up, that means that he is probably preparing to play Armageddon which deals a lot of damage to all creature on the board. So if I correctly predict this I can take advantage of it by not overcommitting and not playing any expensive creatures next turn because they'd probably die.Advanced players will use this to bluff you. e.g. a player might save up a lot of air mana which makes the opponent afraid of the spell Lightning Bolt, which deals massive damage to the enemy player's hp. So the opponent may waste his turn by casting expensive heals even though it was a bluff and the opponent doesn't have Lightning Bolt.All this predicting and bluffing wouldn't work as well if the game didn't have a limited number of cards.Oh I almost forgot the most important point about not being a TCG, the game isn't pay to win, it's all about skill.Other important points:- The game has still an active online community even though the game is 5 years old- The computer AI is really clever and good at predicting your moves, so if you don't like online play, it's never boring to play against the computer- The campaign is pretty okay, every fight has special rules, so it's nice and varied, though as I said the best thing about the game is the online play- you can get a lot of value out of the demo. I played like a hundred online games before I bought the game (but a year or so ago they added a 5 games per day restriction to the demo). Its a card game. If you don't like sometimes losing because you draw a bad hand, you shouldn't want to ever play card games. Well, Spectromancer is a bit different.There are 4 basic elements and 1 special element depending on your mage. For each element, there are 4 cards you can play costing various amounts of mana. These cards can either be spells or monsters. These cards are reused throughout the entire match. You don't get to choose which cards you get, and you don't draw cards. You may get a different combination of cards in different matches however as there are more than four cards in each element.You can have up to 5 monsters on your side of the field. Normally you get one of each mana per turn, but some spells give mana and a few monsters boost mana generation. I believe you start with 20 hit points and you can play a single card per turn. Gameplay is generally fast paced. You can die in a couple turns if your generated cards are weak against the enemy's. Since you get mana every turn, you can play several weaker monsters while waiting to cast a strong spell or monster. Balance between monsters is pretty good. Some are virtually unkillable with regeneration, some hit the entire enemy row, some are immune to magical spells. Spells can range from healing the player to wiping the entire field. There are quite a few deck strategies to use, but since you don't pick you cards you generally decide the strategy on the first turn.Cards that enhance mana generation are generally weak, but are very powerful in combination with monsters that grow stronger based on that type of mana. Use tanks to hold the line while nuking your opponent's life directly. Rushing the enemy down with swarms of low mana monsters. This isn't as strong since there are several spells that do damage to multiple creatures. It could be used to safely bring out a stronger monster once your opponent has nuked the field.The campaign is pretty fun the first few times you play. The opponents start off fairly easy and then get pretty brutal. Different decks help keep the game fresh, and the random combination of cards means you can't rely on solely one combination of cards to win games. I haven't tried the DLC, but they seem to add new mage types. These mage types represent the fifth element of mana. They are the unique cards that add even more depth to the game. I believe this game has been in an Amazon bundle recently. Therefore it probably stands to reason that if you have a backlog, you can probably wait for the eventual sale to buy this game. With Hearthstone coming out in the future, I can't see much reason to buy this game. But since that's not out yet, you should pick this up if the game goes on sale. Fast paced card game with little rng.. From the mind of Richard Garfield, creator of Magic the Gathering, and other similar gifted people.This is NOT a ccg, there is no collectible aspect. The available cards are determined by class, and randomiser. Don't worry, there are not that many cards that the randomiser can screw you to any relevant degree. The single player game is fun, but it is in multi that this game truly shines. Very enjoyable.. I love this game. It was inexpensive but has provided me with hours of entertainment. Anytime I see a game that I haven't heard much about but looks appealing to me, I always have Spectromancer to remind me that there are some really nice hidden gems on Steam.. Best compact card game ever. A round is playable in 5 minutes. Amazing depth. Great replayability because of randomized decks (default game mode). Fair graphics and music. Excellent for tablets. Hotseat and online multiplayer available. Not too many creatures and spells to remember.. DRM \/ Also, feels ocmpletely incomplete w\/out the DLC.
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Spectromancer Free Download [Patch]
Updated: Mar 22, 2020
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